Zetcil Framework - Zetcil Game Mechanic Framework is my personal research that aims to make every Unity user can create a game without writing a single code. It's still in the early stage, but I hope it can be useful for everyone. Activation refers to a collection of mechanics that have the property to activate or deactivate certain functions in the game.
FLOW CONTROLLER
GAME CONTROLLER
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
LANGUAGE CONTROLLER
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
POSER MODEL
- Version 5.xx
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
AUTH MODEL
- Version 5.xx
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
SOUND MODEL
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
SHELL MODEL
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
PHP MODEL
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
XML MODEL
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
PLAGIAT MODEL
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
SESSION MODEL
- Version 5.xx
- Version 4.xx
- Version 3.xx
- Version 2.xx
- Version 1.xx (deprecated)
- Version 0.xx (alpha)
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